Valve changed C4 explosions in July 2026: a shockwave follows the map geometry, weakens around corners and does not pass through walls. There is no universal “1750-unit Nuke versus 2275-unit Mirage” circle that accurately gives HP lost in the current build.
2026 shockwave route visualizer
Change map and compare direct/around-corner/blocked routes. The graphic is conceptual and does not calculate exact HP loss.
2026 shockwave route visualizer
Step-by-step guide
A two-dimensional circle looks tidy on a chart, but it fails at a corridor corner. The new shockwave effect interacts with the route through space, which is why Valve provides an in-game health preview.
The actual shockwave is baked into the geometry of the loaded map rather than described by one reusable radius.
The wave may weaken as it follows open space around obstacles. The viewer illustrates this distinction without fake measurements.
Valve states the new wave does not pass through walls; a simple Euclidean distance ring therefore misleads.
Valve added a survival preview on the health bar. It is a better real-game reference than an unaudited web formula.
An iconic “survival corner” needs a dated clip and current map revision to be authoritative.
What this means for players
The interactive diagrams are not a damage engine. They deliberately avoid estimating HP or armor effects from a straight-line distance because the underlying physical shortcut became outdated in 2026.
Verification note: this page distinguishes confirmed game features from practice diagrams, modeled concepts and unmeasured results.
Frequently asked questions
When did shockwave damage replace the old radius?
Valve announced the change for Season Five in July 2026.
Does the wave pass through walls?
Valve says it does not.
Can this tool predict exact HP left?
No. It has no baked map damage fields.
Where can I see actual survival information?
Use the current game’s health-bar preview when available.
Sources & editorial verification
Written originally for Walker Bex, with references below for readers who want to check the underlying release notes and mechanics.
Walker Bex is not affiliated with Valve. Interactive visuals have not been tested in a live CS2 client.