Dust II’s Xbox and Catwalk form a key visual reference between Mid Doors and Short A. Use the interactive viewpoint diagram to understand where a corner can mask a line of sight and how elevated positions change what is visible. This is a schematic, not a measured collision or jump-physics test.
Dust II Xbox sightline viewer
Switch between Mid, Xbox and Catwalk viewpoints to see a simplified geometry diagram. No precise attack angles or weapon instructions are claimed.
Dust II Xbox sightline viewer
Step-by-step guide
The difference between an “angle you can see” and an “angle the current game actually permits” matters. Small corner or collision changes cannot be proved from promotional screenshots alone.
Locate Mid Doors, Xbox, Lower Tunnels and Catwalk in your current version. These names are more stable than tiny visual details.
A box can conceal one direction while exposing another. Move the viewpoint selector to understand this basic occlusion idea.
Whether a particular self-jump is possible depends on collision, movement mechanics and exact geometry; it requires a current in-game demonstration.
Learn the basic route from Mid toward Catwalk without relying on an old screenshot that may have changed.
Add a map version and timestamp to personal notes so an outdated tutorial does not mislead later readers.
What this means for players
The illustration separates occluded and visible regions only conceptually; it is not a proof of visibility at an exact coordinate. Independent map geometry is required for precision.
Walker Bex verification rule: a callout is not a coordinate, a schematic is not a game radar, and a simulated number is not a measured CS2 result.
Frequently asked questions
What is Xbox?
A familiar player callout for a box structure near Dust II Mid and Catwalk.
Can this diagram guarantee an exact sightline?
No, it is not generated from the map collision mesh.
Does it verify a new self-jump?
No. Any physics or corner change should be tested on the current build.
Are utility lineups included?
No unverified pixel-perfect utility trajectories are presented.
Sources and verification notes
Original explanations informed by official updates and named map references. Game mechanics and layouts can change with patches.
Independent Walker Bex publication; not affiliated with Valve. The browser tools have not been tested in a live CS2 match.