CS2 Retakes is a post-plant mode with three T-side defenders versus four CT-side retakers. The location viewer shows seven illustrative team markers; actual spawn variants and arrival times must be read from the current map and measured.
Retakes scenario and card viewer
The map markers are illustrative team counts, not official per-map spawn coordinates or race-time measurements.
Retakes scenario and card viewer
Step-by-step guide
Retakes compresses a round into its late stage. Understanding the format helps readers make sense of the loadout card interface, the already-planted bomb and the two teams’ different starting situations.
The selected scenario displays a teaching map and a clear A/B label; actual spawn locations are not loaded from Valve files.
A Retakes round has three defenders and four retakers, which differs from standard 5v5 matches.
Loadout cards assign equipment for the next short round. A Defuse Kit card and an Enemy Loadout card are different options, not fixed server spawn points.
The defenders begin within a limited bombsite area during preparation. Round phases then progress according to mode rules.
Use a local recording and a common start frame if you want to document arrivals. The built-in worksheet starts blank, not with invented numbers.
What this means for players
The interaction demonstrates who starts on which side, what map selection means and how a card changes the loadout display. This page does not promise exactly four CT spawn files or precisely three fixed T marker locations on every map.
Verification note: this page distinguishes confirmed game features from practice diagrams, modeled concepts and unmeasured results.
Frequently asked questions
Is Retakes 3 versus 4?
Yes: three defenders and four retakers.
Does the tool read the actual spawn files?
No. The diagram is schematic.
Are exact arrival times displayed?
Only values typed into the optional personal worksheet.
Is the bomb already planted?
Yes; that defines the mode’s post-plant starting point.
Sources & editorial verification
Written originally for Walker Bex, with references below for readers who want to check the underlying release notes and mechanics.
Walker Bex is not affiliated with Valve. Interactive visuals have not been tested in a live CS2 client.