Sanctum and Poseidon joined Wingman in January 2026. Start with broad, agreed callout names and identify the single active bombsite; the map board here is a learning diagram, not a verified minimap or one-way smoke lineup.
Sanctum / Poseidon callout board
Switch map and layer to inspect explanatory zones. Pin positions are illustrative—not in-game coordinates or proven smoke lineups.
Sanctum / Poseidon callout board
Step-by-step guide
In a two-person match, information disappears quickly if teammates use three names for the same doorway. A simple shared vocabulary can be more dependable than memorizing dozens of map nicknames.
Check the actual in-game map before using any guide. Community geometry can change after a Workshop revision, so do not treat a January launch screenshot as permanent.
Use a common list such as Site, Main, Side Lane, High Path and Connector until both players know the actual map-specific names.
The viewer can show conceptual routes and cover zones, but it cannot tell you which corner is occupied or whether a smoke creates a one-way effect.
Use the in-game flythrough and official map update notes to confirm any revised doorway, ramp or sightline. Save screenshots with the build date.
After a round, compare what each partner saw and which callout caused confusion; update the shared glossary rather than inventing an exact winning setup.
What this means for players
Official records establish the maps’ Wingman availability, not an authoritative list of every callout. The interactive tool focuses on organizing observations and map language, which remains useful even when a community map changes.
Verification note: this page distinguishes confirmed game features from practice diagrams, modeled concepts and unmeasured results.
Frequently asked questions
Are Sanctum and Poseidon official Wingman maps?
Valve introduced both as community Wingman additions in January 2026.
Does this viewer reproduce official map radar files?
No, all position markers are schematic.
Are the one-way smoke placements verified?
No. This guide deliberately avoids presenting an untested exploit or lineup as confirmed.
Can two players invent their own callouts?
Yes, so long as both partners use the same terms and can describe the areas clearly.
Sources & editorial verification
Written originally for Walker Bex, with references below for readers who want to check the underlying release notes and mechanics.
Walker Bex is not affiliated with Valve. Interactive visuals have not been tested in a live CS2 client.