Old console cheats often stop working after game updates. Rather than paste a broken shard command, use the documented method for the two point types CET lists directly, and handle other progression flags with care.
One-click documented point commands
Attributes and perks use separate documented point types. Choose a small increment and copy the exact expression.
Unverified Tier 5 shard, Relic or Cyberware Capacity item IDs are intentionally not fabricated here. A universal “safe 500 capacity” ceiling could not be established by the cited CET docs.
Do this in order.
Short, practical steps. Check each result before moving on.
Make a fresh manual save.
Keep a pre-edit restore point in a new slot.
Choose the point type.
Attribute and perk development points use different CET enums. The dropdown provides the documented method.
Add a small amount.
One point at a time is easiest to check and reverse through your backed-up save.
Check the Character menu.
Confirm the extra point appeared and the UI is still working normally.
Do not chase unverified maximums.
Cyberware capacity and Relic progression are not interchangeable with general perk/attribute points.
Why fake shard IDs cause confusion
Patch 2.x changed a number of console APIs. The official CET guide warns that many commands from older versions no longer work. Cyberware Capacity Shards, Relic Points and attribute points are not all equivalent to a one-line inventory item call.
Safety: do not write a huge value into a progression field in a real save without testing on a copy. The game UI and perk rules may have separate assumptions.
Quick questions.
Is the old Game.GiveDevPoints command current?
The current CET docs use PlayerDevelopmentSystem AddDevelopmentPoints instead.
Can I assume a 500 capacity number is safe on every patch?
No verified universal ceiling is established by the official CET documentation; avoid treating it as guaranteed.
Can I reverse changes after using a command?
The safest rollback is loading a separate manual save made before the change.
Sources and version notes.
Game patches, mod versions and tool syntax can change. Links below let you check the latest publisher or maintainer guidance. Illustrative charts and examples are labeled rather than presented as measurements.
Original topic-specific cinematic hero artwork; not a gameplay screenshot.