Complete the Kerry Eurodyne Cyberpunk 2077 seven-job chain, starting with Johnny Silverhand, Holdin’ On and A Like Supreme, through the Boat Drinks finale.
Start here.
Use the interactive guide below, then follow the simple explanation.
Kerry’s chronological quest tracker
0 completed
Timing between calls
Many transitions require leaving the area and waiting 12–24 in-game hours. The exact delay is state-dependent; repeated full-day skips are not a guaranteed one-press solution.
The setup with Johnny
Complete the Chippin’ In story and follow Johnny’s instructions toward Kerry’s villa. Blistering Love is part of Johnny’s related story but not a named Kerry personal job in the seven-job chain.
When Kerry stops calling
Move away from the previous mission area, allow in-game time, read pending texts and finish any relevant side-story prerequisite. The queue may take more than a single day to update.
Boat Drinks and closure
Boat Drinks is the marina conclusion and unlocks To Bad Decisions! for finishing Kerry’s story. Relationship options depend on V’s character profile and prior conversations.
Frequently asked questions.
How many Kerry quests are there?
Seven named personal side jobs, following earlier Johnny-related setup.
Does Boat Drinks happen automatically?
It follows Off the Leash after a later Kerry call and the appropriate story progression.
Is a 24-hour wait always sufficient?
No. Mission triggers may also need location changes or other pending communications.
Where the facts come from.
Game facts are based on the linked guides or official resources. Approximate diagrams and tracker slots are labeled; artwork is original editorial art, not a gameplay screenshot.