A loading-screen template should display quickly, credit assets, and continue to work when external music or images fail.
01 / First check
Start with the right source
Test with the actual FiveM resource manifest and a cold connection; a local browser preview does not prove the server package works.
02 / Work through it
Four practical steps
Use these in order, then retest the original task.
Choose a restrained layout
Use a readable server name, rules or tips, and a clear loading state without heavy effects.
Package local assets
Keep images, fonts, and optional audio small and licensed for your use.
Declare the loadscreen
Follow the Cfx.re resource manifest syntax and keep files at the paths you reference.
Test slow and failed loads
Check mobile-sized displays, low bandwidth, blocked remote assets, and keyboard/audio behavior.
03 / Still have questions?
Quick answers
Does a loading screen need background music?
No. Keep audio optional and user-controlled when present.
Can I upload only the HTML file?
Usually the resource also needs its manifest and referenced local assets.
Do I need server-owner access?
Player-facing checks may not require it. Editing resources, server settings, or protected data does.
How do I confirm a change worked?
Repeat the same test after one change. For server changes, compare results on staging and retain a rollback.
Where can I check current details?
Use the linked Cfx.re documentation and your server owner’s current instructions; game builds and custom resources can change.