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FiveM / Guides & tools

LOADING SCREEN
MAKE IT WORK

A loading-screen template should display quickly, credit assets, and continue to work when external music or images fail.

PC · FiveMUpdated October 2026
Show me the fix
The quick answer

A loading-screen template should display quickly, credit assets, and continue to work when external music or images fail.

01 / First check

Start with the right source

Test with the actual FiveM resource manifest and a cold connection; a local browser preview does not prove the server package works.

SourceUse an official reference or your server’s own current documentation.
ScopeSeparate base-game identifiers from custom server assets and settings.
TestVerify one item or change in the actual game before publishing a list or tool.

02 / Work through it

Four practical steps

Use these in order, then retest the original task.

  1. Choose a restrained layout

    Use a readable server name, rules or tips, and a clear loading state without heavy effects.

  2. Package local assets

    Keep images, fonts, and optional audio small and licensed for your use.

  3. Declare the loadscreen

    Follow the Cfx.re resource manifest syntax and keep files at the paths you reference.

  4. Test slow and failed loads

    Check mobile-sized displays, low bandwidth, blocked remote assets, and keyboard/audio behavior.

Important: Keep a backup before editing server resources. Test risky changes on staging and document how to roll them back.

03 / Still have questions?

Quick answers

Does a loading screen need background music?

No. Keep audio optional and user-controlled when present.

Can I upload only the HTML file?

Usually the resource also needs its manifest and referenced local assets.

Do I need server-owner access?

Player-facing checks may not require it. Editing resources, server settings, or protected data does.

How do I confirm a change worked?

Repeat the same test after one change. For server changes, compare results on staging and retain a rollback.

Where can I check current details?

Use the linked Cfx.re documentation and your server owner’s current instructions; game builds and custom resources can change.