The real Night Curfew mod turns Hogwarts at night into a stealth challenge with roaming prefects, warning messages and penalties. Its author lists an active patrol window around midnight to six in the morning, with scheduling settings players can change.
Quick answer
Use the verified Night Curfew CurseForge project. Its description documents prefect patrols, minimap markers, Disillusionment stealth, warning messages and a 100-Knuts caught penalty. The author describes patrols from 00:00–06:00; its Engine.ini defaults allow start/end offsets, so the popular “10 p.m.” claim is not the documented default.
Step-by-step solution
Begin with the low-risk checks. The tools and diagrams on this page are explanatory; they do not run inside Hogwarts Legacy.
Open the real mod page
- Find Night Curfew by nathdev in the Hogwarts Legacy CurseForge catalog.
- Review its last update and compatibility notes before enabling it.
Install through the PC mod interface
- Use Hogwarts Legacy → Play Mods → Browse to install and enable the mod.
- Create or select a separate Modded Save and allow the game to complete any restart.
Learn the stealth loop
- Prefects patrol Hogwarts corridors during the curfew.
- Use Disillusionment to avoid detection, and distract prefects by casting at nearby surfaces in the game.
- The mod can return you to your common room if caught.
Change the curfew schedule carefully
- The project documents an F7 menu for curfew status and configurable options.
- Back up Engine.ini before editing values; use the author’s exact documented configuration section.
- Do not invent other mod options or rely on unverified “ghost guard” features.
Troubleshoot updates
- The author warns that new NPC patrols may require a fresh or earlier save after updates.
- Test with the mod alone if curfew markers fail to display.
Before changing mods or saves
Use a test save, keep your vanilla progress intact, and install only from links you can verify. Unconfirmed community features are identified rather than presented as official buttons or guaranteed fixes.
Frequently asked questions
What time does the curfew start?
The mod describes midnight to 6 a.m. patrols and documents configurable start/end offsets.
Do Hogwarts ghosts chase you?
The documented feature specifically describes prefects; not every proposed ghost behavior is confirmed.
What happens if a prefect catches you?
The author states the player is sent to the common room and may lose 100 Knuts.
How do I avoid prefects?
Use in-game Disillusionment and distraction tactics described by the mod author.
Will it work on every existing save?
The author notes patrol additions after an update can depend on when the mod was activated.
References & project pages
Sources are linked so you can check versions and feature descriptions. Mod features and UI labels may change in later releases.