Quick Answer
Start Accio on your ball from the starting line, release before the ball crosses into the far 50-point band, and let its momentum carry it forward. If the opponent has a ball already in the 50 zone, pull at a slight angle to knock it off. The five opponents are Leander, Samantha, Grace, Charlotte and Professor Ronen.
Interactive Guide
Top-down Summoner’s Court practice board
Step-by-Step Solution
- Begin each round facing the board and select a ball path that is not blocked by obstacles.
- Start Accio; keep watching the ball rather than your character.
- Release the spell early enough for the ball to coast into the far blue 50-point area; use the interactive board to visualize the distance.
- On crowded turns, aim through an opposing ball to push it toward the edge. You can gain more from removing the opponent’s 50 than from a risky straight pull.
- For the final Ronen match, evaluate moving ramps and point layouts; do not mistake a special bonus area for an automatic score.
How This Mechanic Works
Release timing varies with spell strength, game FPS and board obstacles. The diagram is a teaching model, not a frame-exact release marker. A guaranteed 100-point ramp is not a standard universal court zone.
Tips That Save Time
- In the early matches, learn the coast distance with a safe central pull.
- Against Charlotte, win by controlling opponent ball positions rather than maximum force.
- Against Ronen, prioritize line-of-sight and avoid pulling too hard off the board.
Frequently Asked Questions
Who are the five opponents?
Leander Prewett, Samantha Dale, Grace Pinch-Smedley, Charlotte Morrison, and Professor Ronen.
How do I earn 50 points?
Get your ball to stop in the blue 50-point band at the far side.
Can I knock their ball off?
Yes. The score swing can be larger than your own raw points.
References and Further Reading
Where game mechanics vary by platform, difficulty or update, in-game prompts take precedence. Visual guide illustrations are original artwork, not authentic gameplay screenshots.